I now support the addition of Depth Charge dropping planes, planes with deployable hydrophones, battleships with torpedo counter measures, and Heavy cruisers with modeled-turned-functional depth charges and other less ludicrous changes than a ridiculous changing of a numerical value. I guess the idea of ONLY changing the air detect of subs was too radical. Without even addressing historical precedent of plane-spotting being one of the best tools against submarines. To say nothing of high teir high skill co-operation between division and clansĪnd lets not even get started with the ships that typically remain at the end of matches, Subs and CVs. Okay, I guess I am in the minority thinking that 1.4km air detection range is a problem for all playersĪs is the lack of interaction, even if just sporadic spotting. I think CVs should Just Adapt™, and if that doesn't work maybe try Just Dodge™ I quite enjoy that CVs now get to experience the frustration of being helpless against a ship type. Special anti-sub planes do not need to be added and balanced with this, aka, easy to implement, just change the detect values. Subs still maintain all of the power in stealth as they can still dive anytime they want and resume ninja modeĥ. Make it like 8km from the air and a sub will have to make a smart tactical choice of staying on the surface or divingĤ. 1.4km - 1.9km air detect is mind bogglingly stupid good. It allows for CVs to ineract with Subs in a helpful way for the teamģ. It is a realistic and critical part of ASWĢ. Make Submarine dectability by planes be LARGER than surface detection.ġ. Here is my suggestion that I think everyone would be happy with: Subs can chase and sink a CV if they spend a large amount of time+peril doing soīasically SS vs CV is a stalemate that slightly favors SS CVs can barely spot submarines and have almost no chance of damaging them.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |